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vec4 | checkerBoard (vec2 texCoord) |
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vec4 | linearGradientHorizontal (vec2 texCoord) |
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vec4 | linearGradientVertical (vec2 texCoord) |
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vec4 | linearGradientSpherical (vec2 texCoord) |
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vec4 | blendBackToFront (vec4 srcColor, vec4 dstColor) |
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vec4 | blendAlphaCompositing (vec4 srcColor, vec4 dstColor) |
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void | main () |
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uniform sampler2D | inportColor |
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uniform ImageParameters | outportParameters |
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uniform ivec2 | checkerBoardSize = ivec2(10, 10) |
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uniform vec4 | bgColor1 = vec4(0, 0, 0, 1) |
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uniform vec4 | bgColor2 = vec4(1, 1, 1, 1) |
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◆ inportColor
uniform sampler2D glsl::Background::inportColor |
The documentation for this class was generated from the following file: