|
| layout (location=0) uniform float g_Sharpness |
|
| layout (location=1) uniform vec2 g_InvResolutionDirection |
|
| layout (binding=0) uniform sampler2D texSource |
|
| layout (binding=1) uniform sampler2D texLinearDepth |
|
vec4 | BlurFunction (vec2 uv, float r, vec4 center_c, float center_d, inout float w_total) |
|
void | main () |
|
◆ KERNEL_RADIUS
const float glsl::Bilateralblur::KERNEL_RADIUS = 3 |
The documentation for this class was generated from the following file: