|
void | main () |
|
| layout (points) in |
|
| layout (triangle_strip, max_vertices=24) out |
|
void | emitVertex (int v, vec3 n) |
|
void | emitFace (int v0, int v1, int v2, int v3, vec3 n) |
|
void | main (void) |
|
void | main (void) |
|
|
uniform CameraParameters | camera |
|
uniform LightParameters | lighting |
|
in vec4 | color |
|
flat in vec4 | picking |
|
in vec3 | normal |
|
in vec4 | worldPosition |
|
uniform GeometryParameters | geometry |
|
uniform bool | pickingEnabled = false |
|
in vec4 | vColor [1] |
|
flat in float | vSize [1] |
|
flat in uint | vPickID [1] |
|
out vec4 | color |
|
flat out vec4 | picking |
|
out vec4 | worldPosition |
|
out vec3 | normal |
|
vec4 | corners [8] |
|
vec4 | pickColor |
|
uniform vec4 | defaultColor = vec4(1, 0, 0, 1) |
|
uniform float | defaultSize = 0.1f |
|
uniform sampler2D | metaColor |
|
out vec4 | vColor |
|
flat out float | vSize |
|
flat out uint | vPickID |
|
◆ camera
◆ geometry
The documentation for this class was generated from the following files:
- cubeglyph.frag
- cubeglyph.geom
- cubeglyph.vert