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| layout (std140) uniform controlBuffer |
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void | outputColor (vec4 color) |
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vec3 | UVToView (vec2 uv, float eye_z) |
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vec3 | FetchViewPos (vec2 UV) |
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vec3 | MinDiff (vec3 P, vec3 Pr, vec3 Pl) |
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vec3 | ReconstructNormal (vec2 UV, vec3 P) |
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float | Falloff (float DistanceSquare) |
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float | ComputeAO (vec3 P, vec3 N, vec3 S) |
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vec2 | RotateDirection (vec2 Dir, vec2 CosSin) |
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vec4 | GetJitter () |
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float | ComputeCoarseAO (vec2 FullResUV, float RadiusPixels, vec4 Rand, vec3 ViewPosition, vec3 ViewNormal) |
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void | main () |
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const float | NUM_STEPS = AO_STEPS |
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const float | NUM_DIRECTIONS = AO_DIRS |
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uniform sampler2D | texLinearDepth |
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uniform sampler2D | texRandom |
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in vec2 | texCoord |
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The documentation for this class was generated from the following file: