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vec2 | euler (vec2 posF) |
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vec2 | rk4 (vec2 p0, float stepsize) |
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void | traverse (inout float v, inout int c, vec2 posF, float stepSize, int steps) |
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void | main () |
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uniform sampler2D | vectorFieldColor |
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uniform sampler2D | noiseTextureColor |
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uniform int | samples |
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uniform float | stepLength |
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uniform bool | normalizeVectors |
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uniform bool | intensityMapping |
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uniform bool | useRK4 |
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in vec3 | texCoord_ |
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◆ vectorFieldColor
uniform sampler2D glsl::Lic2d::vectorFieldColor |
The documentation for this class was generated from the following file: