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vec4 | propagateLight (in vec3 coord, in vec3 coordPerm) |
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void | main () |
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void | main () |
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uniform sampler3D | volume_ |
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uniform VolumeParameters | volumeParameters_ |
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uniform sampler3D | lightVolume_ |
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uniform VolumeParameters | lightVolumeParameters_ |
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uniform sampler2D | transferFunc_ |
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uniform vec4 | permutedLightDirection_ |
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in vec4 | texCoord_ |
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in vec4 | permutedTexCoord_ |
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uniform int | sliceNum_ |
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out vec2 | texCoord2D_ |
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out int | instanceID_ |
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◆ sliceNum_
uniform int glsl::Lightpropagation::sliceNum_ |
◆ volume_
uniform sampler3D glsl::Lightpropagation::volume_ |
The documentation for this class was generated from the following files:
- lightpropagation.frag
- lightpropagation.vert