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void | main () |
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| layout (location=4) in uint in_PickId |
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void | main () |
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in vec3 | texCoord_ |
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in vec4 | color_ |
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flat in vec4 | pickColor_ |
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uniform GeometryParameters | geometry_ |
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uniform mat4 | projectionMatrix |
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out vec4 | color_ |
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out vec3 | texCoord_ |
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flat out vec4 | pickColor_ |
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uniform bool | pickingEnabled = false |
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◆ layout()
glsl::Mesh2drendering::layout |
( |
location |
= 4 | ) |
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◆ texCoord_
in vec3 glsl::Mesh2drendering::texCoord_ |
The documentation for this class was generated from the following files:
- mesh2drendering.frag
- mesh2drendering.vert