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void | main () |
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| layout (location=7) in uint in_PickId |
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void | main () |
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uniform LightParameters | lighting |
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uniform CameraParameters | camera |
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in vec4 | worldPosition_ |
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in vec3 | normal_ |
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in vec3 | viewNormal_ |
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in vec3 | texCoord_ |
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in vec4 | color_ |
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flat in vec4 | pickColor_ |
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uniform GeometryParameters | geometry |
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uniform vec4 | overrideColor |
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uniform bool | pickingEnabled = false |
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out vec4 | worldPosition_ |
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out vec3 | normal_ |
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out vec3 | viewNormal_ |
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out vec4 | color_ |
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out vec3 | texCoord_ |
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flat out vec4 | pickColor_ |
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◆ layout()
glsl::Meshrendering::layout |
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location |
= 7 | ) |
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The documentation for this class was generated from the following files:
- meshrendering.frag
- meshrendering.vert