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| layout (location=4) in uint in_PickId |
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float | norm (in float v, in vec2 mm) |
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void | main () |
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uniform GeometryParameters | geometry |
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uniform CameraParameters | camera |
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uniform vec2 | minmaxX |
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uniform vec2 | minmaxY |
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uniform bool | pickingEnabled = false |
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out vec4 | worldPosition_ |
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out vec4 | vertexColor_ |
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flat out uint | pickID_ |
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◆ layout()
glsl::Persistencediagramlines::layout |
( |
location |
= 4 | ) |
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◆ camera
Initial value:= CameraParameters( mat4(1), mat4(1), mat4(1), mat4(1),
mat4(1), mat4(1), vec3(0), 0, 1)
The documentation for this class was generated from the following file:
- persistencediagramlines.vert