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void | main () |
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void | main () |
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uniform float | pointSize = 5.0 |
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uniform float | borderWidth = 1.0 |
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uniform float | antialising = 1.5 |
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uniform vec4 | borderColor = vec4(1.0, 0.0, 0.0, 1.0) |
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in vec4 | worldPosition_ |
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in vec3 | normal_ |
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in vec4 | color_ |
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uniform GeometryParameters | geometry |
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uniform CameraParameters | camera |
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out vec4 | worldPosition_ |
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out vec3 | normal_ |
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out vec4 | color_ |
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◆ geometry
◆ pointSize
uniform float glsl::Pointrenderer::pointSize = 5.0 |
The documentation for this class was generated from the following files:
- pointrenderer.frag
- pointrenderer.vert