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void | main () |
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void | main () |
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uniform sampler2DArray | arrayTexSampler |
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uniform int | arrayTexMap [9] = int[]( 0, 0, 0, 0, 0, 0, 0, 0, 0 ) |
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uniform vec4 | uiColor = vec4(0.0, 0.0, 0.0, 1.0) |
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uniform vec4 | uiBorderColor = vec4(0.0, 0.0, 0.0, 1.0) |
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uniform vec4 | haloColor = vec4(1.0, 1.0, 1.0, 1.0) |
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uniform vec3 | pickingColor = vec3(0.0) |
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uniform ivec2 | uiState = ivec2(0, -1) |
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in vec3 | texCoord |
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uniform ImageParameters | outportParameters |
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uniform vec2 | origin = vec2(0.0, 0.0) |
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uniform vec2 | extent = vec2(32.0, 32.0) |
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uniform vec2 | marginScale = vec2(1.0) |
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uniform mat3 | uiTextureMatrix = mat3(1) |
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out vec4 | color |
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out vec3 | texCoord |
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◆ arrayTexSampler
uniform sampler2DArray glsl::Renderui::arrayTexSampler |
◆ outportParameters
The documentation for this class was generated from the following files:
- renderui.frag
- renderui.vert