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void | main (void) |
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| layout (points) in |
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| layout (triangle_strip, max_vertices=4) out |
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void | emit (vec2 c, float r, int x, int y) |
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bool | insideBox (vec2 pos, vec2 bottomLeft, vec2 topRight) |
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void | main (void) |
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| layout (location=0) in float X |
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| layout (location=1) in float Y |
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| layout (location=2) in float C |
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| layout (location=3) in float R |
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| layout (location=4) in uint in_PickId |
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float | norm (in float v, in vec2 mm) |
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void | main (void) |
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in vec4 | gColor |
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in vec2 | gPos |
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in float | gR |
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flat in vec4 | pickColor_ |
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uniform int | circle = 1 |
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uniform float | borderWidth = 1 |
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uniform vec4 | borderColor |
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uniform float | antialiasing = 1.5 |
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uniform vec2 | pixelSize |
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in vec4 | vColor [1] |
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in float | vRadius [1] |
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in float | vDepth [1] |
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flat in uint | pickID_ [] |
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out vec4 | gColor |
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out vec2 | gPos |
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out float | gR |
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flat out vec4 | pickColor_ |
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uniform sampler2D | transferFunction |
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out vec4 | vColor |
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out float | vRadius |
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out float | vDepth |
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flat out uint | pickID_ |
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uniform vec2 | minmaxX |
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uniform vec2 | minmaxY |
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uniform vec2 | minmaxC |
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uniform vec2 | minmaxR |
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uniform vec4 | default_color |
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uniform float | minRadius |
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uniform float | maxRadius |
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uniform int | has_color = 0 |
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uniform int | has_radius = 0 |
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uniform bool | pickingEnabled = false |
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◆ layout() [1/2]
glsl::Scatterplot::layout |
( |
location |
= 0 | ) |
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◆ layout() [2/2]
glsl::Scatterplot::layout |
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points |
| ) |
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◆ gColor
in vec4 glsl::Scatterplot::gColor |
The documentation for this class was generated from the following files:
- scatterplot.frag
- scatterplot.geom
- scatterplot.vert