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void | clipToSolid (in vec4 coord, in vec3 srcColor, out vec4 dstColor, out float dstDepth) |
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void | main () |
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| layout (points) in |
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| layout (triangle_strip, max_vertices=4) out |
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void | main (void) |
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void | main (void) |
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uniform CameraParameters | camera |
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uniform LightParameters | lighting |
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uniform vec4 | viewport |
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uniform float | clipShadingFactor = 0.9 |
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in vec4 | color_ |
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in float | radius_ |
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in vec3 | camPos_ |
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in vec4 | center_ |
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flat in vec4 | pickColor_ |
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uniform GeometryParameters | geometry |
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in vec4 | worldPosition_ [] |
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in vec4 | sphereColor_ [] |
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flat in float | sphereRadius_ [] |
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flat in uint | pickID_ [] |
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out float | radius_ |
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out vec3 | camPos_ |
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out vec4 | center_ |
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out vec4 | color_ |
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flat out vec4 | pickColor_ |
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uniform vec4 | defaultColor = vec4(1, 0, 0, 1) |
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uniform float | defaultRadius = 0.1f |
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uniform sampler2D | metaColor |
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out vec4 | worldPosition_ |
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out vec4 | sphereColor_ |
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flat out float | sphereRadius_ |
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flat out uint | pickID_ |
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◆ camera
◆ geometry
The documentation for this class was generated from the following files:
- sphereglyph.frag
- sphereglyph.geom
- sphereglyph.vert