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vec3 | perp (vec3 v) |
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bool | cylinderIntersect (vec3 origin, vec3 dir, out float t) |
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void | main () |
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| layout (lines) in |
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| layout (triangle_strip, max_vertices=24) out |
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void | emitVertex (int a) |
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void | emitFace (int a, int b, int c, int d) |
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vec3 | findOrthogonalVector (vec3 v) |
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void | main () |
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void | main () |
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uniform LightParameters | lighting |
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uniform CameraParameters | camera |
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in vec4 | color_ |
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flat in vec4 | pickColor_ |
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in vec3 | worldPos_ |
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in vec3 | startPos_ |
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in vec3 | endPos_ |
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in vec3 | gEndplanes [2] |
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in float | radius_ |
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uniform GeometryParameters | geometry |
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in vec4 | vColor_ [SIZE] |
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flat in float | vRadius_ [SIZE] |
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flat in uint | pickID_ [SIZE] |
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out vec4 | color_ |
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flat out vec4 | pickColor_ |
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out vec3 | worldPos_ |
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out vec3 | startPos_ |
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out vec3 | endPos_ |
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out vec3 | gEndplanes [2] |
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out float | radius_ |
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vec3 | prismoid [8] |
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vec4 | color [2] |
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vec4 | pickColor |
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vec3 | startPos |
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vec3 | endPos |
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vec3 | capNormals [2] |
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float | radius [2] |
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uniform vec4 | defaultColor = vec4(1, 0, 0, 1) |
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uniform float | defaultRadius = 0.1f |
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uniform sampler2D | metaColor |
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out vec4 | vColor_ |
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flat out float | vRadius_ |
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flat out uint | pickID_ |
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◆ geometry
◆ lighting
The documentation for this class was generated from the following files:
- tuberendering.frag
- tuberendering.geom
- tuberendering.vert