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| layout (location=0) uniform vec4 projInfo |
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| layout (location=1) uniform int projOrtho |
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| layout (location=2) uniform vec2 InvFullResolution |
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| layout (binding=0) uniform sampler2D texLinearDepth |
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vec3 | UVToView (vec2 uv, float eye_z) |
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vec3 | FetchViewPos (vec2 UV) |
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vec3 | MinDiff (vec3 P, vec3 Pr, vec3 Pl) |
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vec3 | ReconstructNormal (vec2 UV, vec3 P) |
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void | main () |
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◆ texCoord
in vec2 glsl::Viewnormal::texCoord |
The documentation for this class was generated from the following file: