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| layout (triangles) in |
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| layout (triangle_strip, max_vertices=3) out |
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void | main () |
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void | main () |
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uniform VolumeParameters | volumeParameters |
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in int | instanceID_ [3] |
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in vec2 | texCoord2D_ [3] |
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out vec4 | texCoord_ |
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out vec4 | dataposition_ |
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out vec4 | worldPos_ |
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out vec4 | permutedPosInv_ |
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out vec4 | permutedPosInvSec_ |
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out vec2 | texCoord2D_ |
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out int | instanceID_ |
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◆ layout()
glsl::Volume_gpu::layout |
( |
triangles |
| ) |
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◆ texCoord2D_
out vec2 glsl::Volume_gpu::texCoord2D_ |
The documentation for this class was generated from the following files:
- volume_gpu.geom
- volume_gpu.vert