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| layout (location=9) in vec3 in_PickCoords_ |
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void | main () |
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uniform GeometryParameters | geometry |
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uniform CameraParameters | camera |
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uniform vec4 | overrideColor |
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uniform vec2 | scaling_ = vec2(1.0f) |
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uniform vec2 | offset_ = vec2(0.0, 0.0) |
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uniform vec4 | meshColors_ [5] |
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uniform vec3 | pickColors [10] |
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out vec4 | worldPosition_ |
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out vec3 | normal_ |
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out vec3 | viewNormal_ |
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out vec4 | color_ |
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out vec3 | texCoord_ |
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flat out vec4 | pickColor_ |
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out float | pickingCoord_ |
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◆ layout()
glsl::Widgetrenderer::layout |
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location |
= 9 | ) |
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The documentation for this class was generated from the following file: