|
float | RadiusToScreen |
|
float | R2 |
|
float | NegInvR2 |
|
float | NDotVBias |
|
vec2 | InvFullResolution |
|
vec2 | InvQuarterResolution |
|
float | AOMultiplier |
|
float | PowExponent |
|
vec2 | _pad0 |
|
vec4 | projInfo |
|
vec2 | projScale |
|
int | projOrtho |
|
int | _pad1 |
|
vec4 | float2Offsets [AO_RANDOMTEX_SIZE *AO_RANDOMTEX_SIZE] |
|
vec4 | jitters [AO_RANDOMTEX_SIZE *AO_RANDOMTEX_SIZE] |
|
The documentation for this struct was generated from the following file:
- postprocessing/glsl/common.glsl